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Channel: Answers for "Maya import into Unity, pivot off center"
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Answer by Nolirneen

Have you freeze transformed your blades in maya? Freeze transform then delete history. It might work. =)

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Answer by carlosaandres

Hello! I just had a problem like that: I had an object witha a simple animation, tilting back and forth around its joint's pivot in Maya. When I exported the first time, its rotation was out of place...

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Answer by carlosaandres

Hello! I just had a problem like that: I had an object witha a simple animation, tilting back and forth around its joint's pivot in Maya. When I exported the first time, its rotation was out of place...

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Answer by Westland

I've run into this issue a couple of times and the only solution I've found working, after trying a few, is to move the object's pivot point to the (0,0,0) point in Maya, then export it. That's what...

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Answer by Nolirneen

Have you freeze transformed your blades in maya? Freeze transform then delete history. It might work. =)

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Answer by carlosaandres

Hello! I just had a problem like that: I had an object witha a simple animation, tilting back and forth around its joint's pivot in Maya. When I exported the first time, its rotation was out of place...

View Article

Answer by carlosaandres

Hello! I just had a problem like that: I had an object witha a simple animation, tilting back and forth around its joint's pivot in Maya. When I exported the first time, its rotation was out of place...

View Article

Answer by Westland

I've run into this issue a couple of times and the only solution I've found working, after trying a few, is to move the object's pivot point to the (0,0,0) point in Maya, then export it. That's what...

View Article

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