Hello!
I just had a problem like that: I had an object witha a simple animation, tilting back and forth around its joint's pivot in Maya. When I exported the first time, its rotation was out of place in Unity. I tried hiting the Local/Global - Pivot/Center buttons, but it wouldn't help anyway... The animation must be imported and played right immediately in Unity. So, I went back into Maya and tried this:
- In the viewport options, go to Show/Joints to see the joints in the scene
- Select the mesh of the object
- Hold down the "D" key to show the mesh pivot
- Then, hold down "V" in order to align it with the joints
- Move the pivot until it's perfectly aligned with the joint you want
- Export .fbx again
- Import in Unity
- Hit Play to test
It did work here, and I hope this helps you too!
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