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Answer by carlosaandres

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Hello! I just had a problem like that: I had an object witha a simple animation, tilting back and forth around its joint's pivot in Maya. When I exported the first time, its rotation was out of place in Unity. I tried hiting the Local/Global - Pivot/Center buttons, but it wouldn't help anyway... The animation must be imported and played right immediately in Unity. So, I went back into Maya and tried this: - In the viewport options, go to Show/Joints to see the joints in the scene - Select the mesh of the object - Hold down the "D" key to show the mesh pivot - Then, hold down "V" in order to align it with the joints - Move the pivot until it's perfectly aligned with the joint you want - Export .fbx again - Import in Unity - Hit Play to test It did work here, and I hope this helps you too!

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